spell cards that send monsters to the graveyard
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spell cards that send monsters to the graveyard
If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). You can only activate 1 "Appliancer Electrilyrical World" per turn. Your opponent cannot target Toon monsters you control with card effects. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". You can only activate 1 "Cards of the Red Stone" per turn. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. Link . All Rock-Type monsters on the field gain 500 DEF. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Your opponent cannot activate cards or effects in response to the activation of your cards and effects that target an Xyz Monster you control. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). Each time a monster's battle position is changed, place 1 Morph Counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. (You can only gain this effect once per turn.) (deck contains 2). When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. It gains 500 ATK. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. All Rock monsters you control gain 500 ATK/DEF. Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send many "Elementsaber" monster(s) from your Deck to the GY, instead. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. You can only use this effect of "Fallen Paradise" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can only use this effect of "Numeron Network" once per turn. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". You choose the cards your opponent sends to the Graveyard. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. If a monster attacks, destroy it at the end of that turn's Battle Phase. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. (You can only gain this effect once per turn.) If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. This card's name becomes "Toon World" while in the Field Zone. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. You can only use each effect of "Beetrooper Formation" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. You can only activate 1 "Tenacity of the Monarchs" per turn. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). Destroy them. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Please send feedback or corrections here. You can only use this effect of "Majesty's Pegasus" once per turn. All rights reserved. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn. This card with 6 Summon Counters cannot be destroyed by card effects. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. You can only use this effect of "Megalith Portal" once per turn. Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. This site is for entertainment purposes only. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. You can only activate 1 "Pressured Planet Wraitsoth" per turn. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Defence is shown by playing a card sideways. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. | If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Bug Matrix" once per turn. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. which is semi-limited - as it gets your deck started. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. All WATER monsters gain 200 ATK and DEF. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. Off-Road Grand Prix" once per turn. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. Fusion: Special Summon 1 monster from your Deck. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. When this card is activated: Destroy all Special Summoned monsters you control. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. All Fiend-Type monsters gain 300 ATK and DEF. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. monsters. All "Crystron" monsters you control gain 300 ATK and DEF. You can only use each of the following effects of "Dogmatika Nation" once per turn. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. This site is for entertainment purposes only. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Then send the same number of cards from the top of their Deck to the Graveyard. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. You can only use this effect of "World Dino Wrestling" once per turn. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn. Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. Monsters lose 500 ATK for each Venom Counter on them. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use this effect of "Triamid Cruiser" once per turn. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. All Link Monsters you control gain 300 ATK. You can only use this effect of "Dream Mirror of Joy" once per turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. WIND: You must pay 500 Life Points to activate a Spell Card. The player with the lowest LP takes no damage. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). You can only use each effect of "Ritual Sanctuary" once per turn. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Zombie-Type monsters gain 500 ATK during damage calculation only. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. This card's name is treated as "Umi". Once per turn, if a face-up WIND monster you control returns to the hand, you can Special Summon 1 Level 4 or lower WIND monster from your Deck. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only use this effect of "White Rose Cloister" once per turn. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand.

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spell cards that send monsters to the graveyard